Another quick project, recently done during the winter holidays.
I’ve been wanting to experiment with creating CGI clothes for a while now, and have been quite fascinated by Marvelous Designer.
I’m surprised it took me this long to actually try it out. So this is essentially my first project in Marvelous (apart from some small tests I did just before starting this one).
So once I was happy with the base, it was retopologized in Maya, followed by the final details added in ZBrush sculpt.
Textured in Substance Painter,
And the final sequence shaded and rendered in Houdini Arnold.
